

Use the shears on the hedge on the far right-side of the scene. Put it on the scarecrow who’ll give you some shears. Put the squirrel-drawing on the stump and pick up the glove. Pick up the pole at the bottom of the scene. Pick up the yellow leaf floating in the middle of the scene. Pick up the blue thistle near the crow guarding the glove. Pick up the half-sunflower slightly on the right of the field of sunflowers. Chapter 1: The Farm and the DoorĬlick on the scarecrow, who is missing most of his apparel. Drag-drop the canvas fragment and you’ll enter the drawing of a farm. Next click on the picture hanging in front of you. Use the key on the other chest and pick up the rabbit and pumpkins drawing.Ĭlick on the pile on the right side of the screen, and pick up the glowing-eye and picture of a squirrel. Slide the compartments and pick up the canvas fragment and the key and exit. Turn the two parts until they look like the image. Click on the chest in the middle of the scene and place the part in it. Pick up the part of a chest in the middle of the floor. Pick up the sketch of a handle on the floor, then drag-drop it onto the door and go inside. The game is entirely based on puzzles involving paintings at each stage.Ĭlick on the ribbon. You’ll find the King’s daughter, Iris, is missing and she has drawn you a way into the tower. Let’s get started straight away by entering the tower. Welcome to Brighthub’s “Drawn: The painted tower” walkthrough.
